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QuickScope Fails in COD7 Black Ops

January 1, 2011 in Black Ops, Modern Warfare 2, NEWS

Has the “QuickScope” come back to Call of Duty Black Ops? You decide, but IMHO it is a VERY lame attempt at satisfying the tens of thousands out there that have become so accustomed to it from COD6 Modern Warfare 2. In MW2 it was quite a smooth operation (even though there was “aim assist”) you had to actually be “on target” for the kill. With Treyarch’s attempt to bring it to COD7 in the last update 1.04, even though they said QS would not exist in Black Ops (read Previous Post “No QuickScope In Black Ops” ) ,so far it has turned out to be extremely lame. Now we see tons of people killing you with a L96A1 without hardly even having to aim. We’ve all seen it, watching our kill cams and WONDER how in the hell that the sniper actually killed you when he wasn’t even aiming at you. WTF!? You know what I mean. Don’t get me wrong, I think that MW2 had it going on with the QS but this lame attempt by Treyarch for COD7 is a total fail. PLEASE FIX THIS! If your going to put QS back into the game (even though you said you weren’t) then make it somewhat believable (plug in MW2 and check it out, you will gain a better understanding). It sometime seems as if the bullet getting fired from the Sniper is at least 3 feet wide?! Below is a game clip of a “Fail” IMHO rather than a “2 kills with one bullet” There is NO WAY he got BOTH of them, let alone one. You decide, is it beast or is it FAIL?


My NAT Type is now Moderate or Strict!?

December 20, 2010 in Black Ops, Modern Warfare 2, NEWS

Lately it seems that there are plenty of COD7 Black Ops people out there (Mostly on PS3) that have a problem with getting their NAT type to be OPEN. Especially since the last update 1.04. Check my previous post to ensure your hardware is NOT the issue first. But now, lets discuss why this is happening, and if there is a workaround for this (which I believe there is, if last post and this don’t work for you……….then PUNT :( )
Fortunately I ran into some really great M8′s that were having this issue and was able to work with them (and ATVI Support was there also). These fella’s REDMARRA, BIGMARRA, COMEDYMARRA, GRIZZLYMARRA, and ANGRYMARRA (sorry if I missed one) let me work with them (as well as play some REALLY good matches :D ) on this issue. They also found a “workaround” earlier that when they put in MW2 (Modern Warfare) disc, then switched back to Black Ops……They could once again connect!!! Now Last night I was playing with COMEDYMARRA and ANGRYMARRA and we ALL had Open NAT types, then whilst we were BEASTING on some peeps :D somebody from the other team backed out (poor guy was getting pummeled), the matched ended since he was the host. After that we kept losing ANGRY………Finally he took a look at his NAT type and it was now Strict (may have been moderate, can’t remember) So we play on without him, while he went to load up his MW2. When we joined back up his NAT was now OPEN :D Hopefully this method will help you too.

NOW, CODBUNKER’s OPINION on what is happening
Note: I said Opinion………..

NAT=Network Address Translation, What this means in a nutshell is Your router is only ONE Public (WAN) IP address and needs a way to “remap” that IP to each individual IP on your Private network and that is what it does, it “remaps” it. So essentially this SHOULD only be a Hardware issue; however, there is also these neat little things call firewalls. We have Hardware firewalls (which are built into routers) and Software Firewalls, such as McAfee, Trend Micro, etc… Now based on the above info, here is what CODBUNKER would wager ALL my COD Points on: With Treyarch’s fervent effort to NOT get hacked (Like MW2 was) they have implemented into the software of Black Ops a software firewall that is creating havoc (IMHO) The way it is being accomplished is that when you load the game it sets the PS3′s firewall, via its software, to protect its servers from getting hacked. In the process, something in their code “glitches” occasionally to where it sets the wrong settings, or such as the above case when we got kicked, it may have sent an alarm to the software, and it “protected” itself setting ANGRY up as strict. Then when MW2 is plugged in, it clears the ports, as their code sets the firewalls flags differently than Black Ops and then all is well once again. So it is CLEAR that Treyarch has a boo boo in their code that I’m sure they are addressing. Don’t we all wished that they would just let us know, especially those of YOU out there that are pulling your hair out. We love the game, its got a boo boo, tell us you know about and your working on fix! Peeps don’t like being in the dark! I may be completely wrong here but the math does add up……….what do you think?


How to DMZ or Port Forward a PS3

December 20, 2010 in Black Ops, Modern Warfare 2, NEWS

Due to the “Stict NAT type” or “Moderat NAT type” instead of “Open NAT” that has seemed to plague so many Call of Duty Black Ops players (especially on the PS3), I created this tutorial to show you how to setup you console and router to DMZ (Demilitarized Zone) or to port forward the ports needed for COD7 (This also will work for Xbox, Wii, etc if you know how to set them to static IP). I will get more into the “cause” of this “NAT” issue in my next post, but for now, here is what you need to know:

Know how your private LAN is setup:
Typically its through
(do not use 1 or 255 for consoles or computers, your router is 1)
or through
Some Routers don’t use a “username” when you log into them so “blank” means empty
Typical router default passwords in this format “Username, P/W”:
admin, admin or admin, password or admin, 1234 or blank, admin or blank, password, or blank, 1234

Also you can always download (which I suggest) the manual for your router. Just look at its model number,(you mind find its “Linksys xyz123″) so you would search “Linksys xyz123 router manual”


As taken from Activision’s Support site (tweeted by ATVI_Mikey),


This game uses the following ports:
UDP: 3074
TCP: 3074

Additionally the Steam client transmits and receives network traffic on ports UDP: 27000-27015, 27015-27030 and TCP: 27014-27050.

Playstation 3
This game uses the following ports:
TCP: 80, 81,443, 3074, 5223
UDP: 81, 3074, 3075, 3478

Xbox 360
This game uses the standard Xbox Live port of UDP: 3074.

Nintendo Wii
This game uses the following ports:
UDP: 3074, 3075
TCP: 443, 3074

The port numbers for PlayStation®Network servers used for this are TCP: 80, 443, 5223 and UDP: 3478, 3479.

For voice / video chat and online game play, direct communication with other PS3™ systems is used for
data transmission during voice / video chat and online gaming. The port number used for this is
UDP: 3658. However, you may need to use a different port number when you are connected using a NAT router.

More notes:
Static IP address= NON CHANGING IP
Dynamic IP= Changing depending on how the router DHCP wants to “pass” out IP’s