COD7 Black Ops Update 1.05 for PS3

December 22, 2010 in Black Ops, MultiPlayer, NEWS

Call of Duty Black Ops has release another Full Title Update Specifically for the PS3 owners.
Patch 1.04 was supposed to address many of the connection and getting kicked issues, but failed to do it as Treyarch had hoped for the PS3 Platform players (Some PS3 owners even reported it got much worse). Fortunetly Treyarch was “on the ball” in the backround, quickly addressing these issues, and rolled out Patch 1.05 already. Also stating there will be more to come! They are certainly working hard (mind you over the holidays!) to correct these problems………They ARE listening to you, and ARE responding. So hopefully there will be some great gaming going on this holiday week or two on the PS3 System owners :D WOOT!!!

Thanks Treyarch for your hard work, and especially the ATVI support team, which I’m sure has passed much data to the Treyarch team to assist them with these fixes. So if you are still having issues, make sure you contact them. Great support guys/gals!!! :)

Below is what Josh Olin (JD_2020) had to say about the updates:

Posted on: (
“Hey PS3 gamers,

We are listening to you and we’ve been busy working on updates based on feedback from the community. We have already deployed a number of updates, and there will be many more to come. Stay tuned right here for all the latest info.

Patch 1.05 released at 2AM PST on 12/22/10. This patch is part of a series of ongoing improvements to online connectivity which will be continued over the next few weeks. Treyarch is dedicated to ensuring the best gaming experience for the fans, and we’ve been actively working with you to continue to improve the game based on your feedback. As always, keep the feedback coming through the community forums.


* • Addressing a freeze that would occur in rare situations involving a combination of high player counts and many killstreaks / explosions occurring simultaneously in a concentrated area
* • Further improvements to party reliability to address an issue where mixed NAT types connecting and disconnecting can cause players to drop in some situations
* • Investigating “infinite loading screen” issue reported by some users

12/22 (full patch 1.05)
* • Improved party reliability when leaving with party – an additional step in an ongoing series of party improvements continued in the next patch
* • Improved UPnP functionality – further expands the game’s capability to open NATs on routers with universal plug and play enabled
* • Enabled mute functionality in Playercards in the pre-game lobby
* • Enabled kick functionality in party and private match lobbies
* • Addressed an issue where the pre-game lobby would not always display properly when multiple players leave the lobby after a team split
* • Addressed an issue where the pre-game lobby would appear stuck on the countdown timer while waiting to balance teams

12/13 (full patch)
New Features:
* • Over 400 brand new Contracts
* • Practice Dummies (aka, AI bots) in offline Local Split Screen
* • A new camera editing mode in Theater called “Dolly Cam”
* • “Load Multiplayer by Default” option for the PS3

Issues Addressed:
* • Resolved several issues with parties getting disbanded unexpectedly.
* • Additional measures to prevent the “Transmission error” and other disconnects. This was most likely to occur with large parties where party members had mixed NAT types.
* • Updated handling for UPnP-enabled routers to improve matchmaking conditions where users had strict or moderate NAT types. Also added in-game communications so that all players are aware of their NAT type in the Player Match party lobby.
* • Addressed an issue with VOIP icons not appearing when USB headsets were plugged in prior to game launch.
* • Prevention of exploit that allowed players to keep custom classes and killstreaks after prestige.
* • Addressed an issue where Flak Jacket Pro would not always protect against ground fires left by Napalm Strikes.
* • Prevention of users losing their killstreak reward when switching classes at the start of a new round in round-based game modes.
* • Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances.
* • Added round start explosive delay to China Lake grenade launcher to give it the same round start limitations as other explosives.
* • Contracts will now reset when the player Prestiges.
* • Prevention of Valkyrie rocket exploding upon release under rare conditions.
* • Prevention of Gunship and Chopper Gunner failing to give player full control under rare conditions.
* • Prevention of an issue where a player will get teleported outside the map boundaries under very specific circumstances.
* • Additional security measures to enhance detection and banning capabilities.”


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